I made a Pokémon style game using the iNaturalist API where you catch and train real wild animals by photoing them: Animalis (by @rcwhiteley)

And you could add premium features that require payment if you make the game free forever.

I get why it is not free, I assume a lot of time went into its creation and it’s fine to get reimbursed for it. I like the idea and would love to get into it more, but I am already demotivated by knowing I can only catch 5 species (not even a full team) in total and it will basically not just limit my experience, but will soon put it to an end. As far as I understand it, anything I want to do in the game basically requires me to capture more species.. so limiting my catch numbers will not just put me at a disadvantage as I have to live with the team I got, but it makes playing impossible. So I just caught two species and stopped..

For me personally the pricing options are way to high for a mobile game I would probably play rather casually… actually, I would not even pay that much for most full PC games.. Baldurs Gate, one of the greatest recent gaming hits, cost only a fraction of the price. So 100 Euro for this game is faaaaar to much. I am not a fan of renting an app, especially when it is designed to progress in the game and get you hooked. I have purchased and played games advertised here before (like Alba, which I liked a lot), so I am not generally opposed to pay if I think it is worth my time. But I do not see that here yet.

So I am unfortunately off of testing the game any further under those circumstances.

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Thanks for the feedback!

I’ve been enjoying this game in general, but my biggest complaint is the camera quality. It seems like the app is using a non-native way of using the camera (I’ve never developed an app that uses the camera so I’m not sure of the correct terminology), as opposed to how the camera acts when you use the native camera app either by itself or in the iNaturalist app. In Animalis, the photos come out really pixelated, especially when the subject is in low light or far away, and I can’t get the camera to adjust the focus by tapping the screen when I’m trying to focus on something up close or small. I have one of those phones with multiple cameras for different focal lengths, and I can’t see any indication that more than one are getting used when I zoom in and out.

This makes it really difficult to collect species that aren’t as active during the day like night herons, or are small like spiders, or are hard to get close pictures of like skittish turtles. I also have to wonder if lack of photo quality contributes to false IDs.

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Thanks for the feedback, really useful. I have looked at issues like this myself, I believe the issue was being limited in controlling the hardware with the framework I’m using, but it may be possible to do more camera control using native code.

The images are actually compressed when sent to the model as a trade-off with cost and identification time. I think HD images would cost like twice as much and like 10 seconds response time (double) compared to current setup.

I will make a note to review camera controls. We have a Discord btw: https://discord.gg/e3rgS7s5jw

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Cool!

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Did you try it? We get about 10 signups per day.

I tried but got too expensive. It is very fun though

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What do you think the price should be?

Note, there’s no micro transactions, pay to win, we don’t sell data etc. Just pay and play.